Template:Medieval Madness Game History

Episode 1: A Knight To Remember (Part 1)
Steven, Pink & Carlos used a ritual at the mansion to warp them through a portal. This portal provided them the strength to leave the forcefield of the mansion, however, Pink was lost among the fray. Pink is greeted by a society against evil member, telling her about the cursed god. As the member tries to lead her back home, Pink is led into a trance and follows a voice in her head. She's led to a ship at the dock of the kingdom, where she looks at Captain Skelly murdering a shipmate. Pink is captured by Captain Skelly and taken hostage. Captain Skelly is greeted by a wizard who warns him about a prophecy, where as long as the Society Against Evil stands, he will never be able to rule over the kingdom. Before Captain Skelly can kill him, The Wizard uses a dragon head to trap Captain Skelly inside. However, the power of the spell locks them in the kingdom in their era forever. Using the last bit of his magic, he tells pink that she needs to invite her friends to the kingdom in order to stop the spell from wearing down, bringing back Captain Skelly, and killing the kingdom.

Pink obliges and invites her friends to the kingdom. The town reverts back to the town festival being thrown, the perfect event for them to all be opened in. The king greets the group as they all arrive at the kingdom. However, the knights are taken over by Captain Skelly's magic, forcing them to turn on the king and stab him in the chest until he lies on the ground dead. This shocks the group, making them run off in terror and hide inside of Marvin's Library. In order to find a hidden safe room that Marvin had locked away, Dark presses a lever that unlocks a secret room to the top floor of the library, revealing a lounge. The group solves a 4 digit code in the lounge that allows them to open up a locked shulker box in the lounge, where they find a special kit of instructions left by King Andrew. However, whilst getting the code, Joe, Pink and Clarissa are all captured. Grayson, Ayden, Nutella, Dark and Wolfi are brought to King Andrew's castle, where there's falling construction pieces and booby traps that stun them. They use bow and arrows to shoot down the keys from the rafters, then using each key in a trial and error to guess which one opens the chest. Meanwhile Edgar, Ant and Corey go down and save those captured. They use each of the captured's keys to fine the correct chest until the proper button used to free each of them are found. Once they find each of those buttons and free the captured, all groups return to the lounge.

When they all return, they're finally told about their situation, in which some people freak out that they've been invited to a night of death, and even accuse Pink of knowing what was going on all along. However Grayson finds a book that tells them to go to the castle, where they all begrudgingly attend. Instead pf anything bad, they find themselves to be invited to a feast to calm their nerves. Marvin makes them perform a chant, revealing himself as the prince, which allows him to officially take the throne within the King's absence. However, a knight breaks from Marvin's spell, storming into the dining hall.

Episode 2: A Knight To Remember (Part 2)
The guests are chased out of their safe-haven, where they follow Marvin to the church. All of them receive a section of the bible that they put into the hopper, which gives Ayden a book that was left behind by the Archdeacon. Clarissa, Ayden, Grayson, Dark, Wolfi and Ant all split off to find the Sword of Darkness in the Knight's break room. It leads them into the break room where Grayson finds a sword he has to enchant with one of the archdeacon's cursed spells. Dark finds a broken music disc that leads them into the secret room of the knights, the room they were in simply being a diversion. Edgar, Corey, Pink, Nutella and Joe all break off to find a pure drop of sunlight from the holy gardens. The guests reconnect water flow through the garden, which sets free the drop of sunset after they break all of the withered flowers away. The pavilion in the center breaks open, leading them down to the tournament of the knights. All of the guests within that group race against each other in an obstacle course and shoot their targets, the one coming in first proving themselves to be the best knight, this being Corey. The slowest, being Joe, receives one vote in the voting pile. The guests mine down their designated iron and create anvils that they have to place, while the other group matches each colored set of armor to each item and its champion. Once the group returns to the lounge with both of their swords, they're told that the sword of darkness needs to be turned into a holy sword of light, which can only be done by the purging of an unholy soul. Thus, they vote Dark and Ant into the challenge, where they face off in a head to head battle against one another, was Dark stabs Ant straight through the head, rendering him dead and cleansing the sword. They receive the first colored skull, and go on their way to find the next one.

Episode 3: Automatic Automatons
They find an old man snooping around in the lounge, who them leads them outside. He tells them that while they're searching for their clues and such, he wants them to find 3 eyes of the see to place on the Tree of Neptune. One of the factories in the kingdom goes haywire, and the group is takes with finding the lever to turn off the power connector. Dark finds the correct lever which turns off the malfunction in the factory. Dark receives a key that he uses to open a locked door to an area in which all of them have to find levers that match up to the correctly colored redstone lamp. They find out that one of the robots is being controlled by a separate heart in the basement of a madman. However, they first have to create the tabernacle of knowledge, which will give them the X,Y,Z coordinates of the heart. Each group goes off to obtain each of the different items before they all return back to each other, creating the tabernacle. The first group had to go to the library and go through all of the barrels in precariously placed, high spots within the library, which they achieve in doing (This group featured Wolfi, Edgar, Dark, Pink and Ayden). The second group had to participate in a mock musical chairs and place the proper items from each round into each hopper, which they complete successfully (This group featured Corey, Clarissa, Grayson and Joe, Nutella). They follow the x,y,z coordinates to the correct location, which reveals to them the fact that only 2 may enter this location and collect the second skull, revealing that in order to reach the heart, a sacrifice must be made. Joe is called out for going behind both Clarissa and Nutella's backs, trying to make them both go in after he volunteered himself to go into the challenge. Grayson calls him out for going behind the backs of others, where Nutella is voted in against Joe. Nutella ends up doing Grayson good and proving that he could beat Joe, however, Nutella instead chooses to kill Dark instead, giving them their second skull.

Episode 4: Screams Of The Sea
The group heads on to find their next artifact, seeing that they have 6 left before they can continue through the night. Ayden and Grayson find a locked area that the guests all parkour over, where Corey finds a code where they have to collect specific heads, where each head matches to something to do with the code. However, in the water under the bridge, there's mermaids shooting their tridents at them. Once they solve the code, they have to split up into three teams. Corey, Nutella and Clarissa make up the green time and they have to find cacti. Edgar, Ayden and Wolfi make up the blue team and they have to find water buckets. Joe, Pink and Grayson make up the yellow team and have to find tridents. Once done, they all place their items at the conferral runes. The first team to find and place all of their items get immunity (AKA: Blue team) and the losing team will be the only ones eligible for voting (AKA: Green team). Once all of the items were reclaimed, they entered an inventory unit where they learn that in order to turn the sirens back into humans, they need to collect specific items that go to each siren, by either finding them or crafting them. Once they did so, they realize the final item has to be a human life, where they are able to vote for that round. Clarissa and Nutella are chosen to go in, however, they have to pick a partner. Clarissa picks Ayden and Nutella picks Edgar. Ayden and Edgar spend most of the challenge neck and neck, until Edgar narrowly wins, thus putting Clarissa's fate in stone, and causing Clarissa to be ripped open by the sirens. They gain their 3rd skull and place it back in the lounge.